"WeaponData" { "printname" "#TF_Weapon_SniperRifle" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "primary" "ITEM_FLAG_NOITEMPICKUP" "1" "HasTeamSkins_Viewmodel" "1" "Damage" "4" "Range" "8192" "BulletsPerShot" "1" "Spread" "0" "TimeFireDelay" "1.5" "ProjectileType" "projectile_bullet" "DoInstantEjectBrass" "0" "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" "primary_ammo" "TF_AMMO_PRIMARY" "secondary_ammo" "None" "clip_size" "-1" "default_clip" "75" "bucket" "0" "bucket_position" "0" "MuzzleFlashParticleEffect" "muzzle_sniperrifle" "anim_prefix" "shotgun" "SoundData" { "single_shot" "Weapon_SniperRifle.Single" "reload" "Weapon_SniperRifle.WorldReload" "empty" "Weapon_SniperRifle.ClipEmpty" "burst" "Weapon_SniperRifle.SingleCrit" } "TextureData" { "weapon" { "file" "sprites/bucket_sniper" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_sniper" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/mcp_dot" "x" "0" "y" "0" "width" "128" "height" "128" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } "classname" "tf_weapon_sniperrifle_classic" }