"WeaponData" { "printname" "#TF_Weapon_Raygun" "BuiltRightHanded" "0" "weight" "2" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" "Damage" "6" "Range" "8192" "BulletsPerShot" "10" "Spread" "0.0675" "PunchAngle" "2" "TimeFireDelay" "0.8" "TimeIdle" "5" "TimeIdleEmpty" "0.25" "TimeReloadStart" "0.1" "TimeReload" "0.5" "primary_ammo" "TF_AMMO_SECONDARY" "clip_size" "6" "default_clip" "6" "ProjectileType" "projectile_energy_ring" "AmmoPerShot" "1" "HasTeamSkins_Viewmodel" "1" "bucket" "1" "bucket_position" "0" "anim_prefix" "shotgun" "MuzzleFlashParticleEffect" "muzzle_shotgun" "SoundData" { "single_shot" "Weapon_Shotgun.Single" "empty" "Weapon_Shotgun.Empty" "reload" "Weapon_Shotgun.WorldReload" "special1" "Weapon_Shotgun.Pump" "burst" "Weapon_Shotgun.SingleCrit" } "TextureData" { "weapon" { "file" "sprites/bucket_shotgun" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_shotgun" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/mcp_circle" "x" "0" "y" "0" "width" "128" "height" "128" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } "classname" "tf_weapon_raygun" }