"WeaponData" { "printname" "PASS Time" "weight" "3" "WeaponType" "utility" "ITEM_FLAG_NOITEMPICKUP" "1" "HasTeamSkins_Viewmodel" "1" "DontDrop" "1" "autoswitchto" "0" "Damage" "60" "TimeFireDelay" "0.8" "TimeIdle" "5" "primary_ammo" "None" "secondary_ammo" "None" "bucket" "0" "bucket_position" "1" "viewmodel" "models" "playermodel" "models" "anim_prefix" "ball" "SoundData" { "melee_miss" "Weapon_Wrench.Miss" "melee_hit" "Rubber.ImpactHard" "melee_hit_world" "Rubber.ImpactSoft" "burst" "Weapon_Wrench.MissCrit" "special1" "Weapon_Wrench.HitBuilding_Success" "special2" "Weapon_Wrench.HitBuilding_Failure" } "TextureData" { "weapon" { "file" "sprites/bucket_wrench" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_wrench" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/mcp_circle" "x" "0" "y" "0" "width" "128" "height" "128" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } "classname" "tf_weapon_passtime_gun" }