"WeaponData" { "printname" "#TF_Weapon_Medigun" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" "Damage" "24" "Range" "450" "TimeFireDelay" "0.5" "TimeIdle" "5" "TimeIdleEmpty" "0.25" "TimeReloadStart" "0.1" "TimeReload" "0.5" "primary_ammo" "None" "HasTeamSkins_Viewmodel" "1" "HasTeamSkins_Worldmodel" "1" "bucket" "1" "bucket_position" "0" "anim_prefix" "shotgun" "MuzzleFlashModel" "models/effects/sentry1_muzzle/sentry1_muzzle.mdl" "MuzzleFlashModelDuration" "0.1" "TextureData" { "weapon" { "file" "sprites/bucket_medigun_red" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_medigun_blue" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/mcp_mediccross" "x" "0" "y" "0" "width" "128" "height" "128" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } "classname" "tf_weapon_medigun" }