"WeaponData" { "printname" "#TF_Weapon_Pistol" "BuiltRightHanded" "0" "weight" "2" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" "Damage" "15" "Range" "4096" "BulletsPerShot" "1" "Spread" "0.04" "TimeFireDelay" "0.15" "TimeIdle" "5" "TimeIdleEmpty" "0.25" "TimeReload" "0.5" "ProjectileType" "projectile_bullet" "BrassModel" "models/weapons/shells/shell_pistol.mdl" "UseRapidFireCrits" "1" "TracerEffect" "bullet_pistol_tracer01" "primary_ammo" "TF_AMMO_SECONDARY" "secondary_ammo" "None" "clip_size" "12" "default_clip" "12" "bucket" "1" "bucket_position" "0" "anim_prefix" "ac" "MuzzleFlashParticleEffect" "muzzle_pistol" "SoundData" { "reload" "Weapon_Pistol.WorldReload" "empty" "Weapon_Pistol.ClipEmpty" "single_shot" "Weapon_Pistol.Single" "burst" "Weapon_Pistol.SingleCrit" } "TextureData" { "weapon" { "file" "sprites/bucket_pistol" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_pistol" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/mcp_cross" "x" "0" "y" "0" "width" "128" "height" "128" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } "classname" "tf_weapon_handgun_scout_secondary" }