// pyro napalm grenade "grenade_napalm" { "base" "grenade" "friction" "0.05" "elasticity" "2" // "audiohardnessfactor" "1.0" // "audioroughnessfactor" "0.4" // "bulletimpact" "Grenade.ImpactHard" // "scraperough" "Grenade.ScrapeRough" // "scrapesmooth" "Grenade.ScrapeSmooth" // "impacthard" "Grenade.ImpactHard" // "impactsoft" "Grenade.ImpactSoft" // "roll" "Grenade.Roll" } "wrecking_ball" { "base" "metal" "friction" "0" "elasticity" "0" } "demoman_grenade" { "base" "metal" "bulletimpact" "Grenade.ImpactHard" "scraperough" "Grenade.ScrapeRough" "scrapesmooth" "Grenade.ScrapeSmooth" "impacthard" "Grenade.ImpactHard" "impactsoft" "Grenade.ImpactSoft" "rolling" "Grenade.Roll" } "scout_baseball" { "base" "rubber" "bulletimpact" "Weapon_Baseball.HitWorld" "scraperough" "Grenade.ScrapeRough" "scrapesmooth" "Grenade.ScrapeSmooth" "impacthard" "Weapon_Baseball.HitWorld" "impactsoft" "Weapon_Baseball.HitWorld" "rolling" "Grenade.Roll" } "scout_ornament" { "base" "glass" "bulletimpact" "BallBuster.Ball_HitWorld" "impacthard" "BallBuster.Ball_HitWorld" "impactsoft" "BallBuster.Ball_HitWorld" } "snow" { "base" "dirt" "density" "800" "friction" "0.8" "audiohardnessfactor" "0.25" // "gamematerial" "91" // When enabled, allows for snow footprint decals & footstep particle effects. // However, also creates a bug where snow will use concrete decals (looks bad; probs not intended?) and won't produce any impact particle effect (almost definitely not intended). // If cl_new_impact_effects is set to 1, the following error will also be printed to the console: "Attempted to create unknown particle system type "effects/splash1"!" // Removing this line makes snow inherit the decal/particle properties of dirt (as dirt is the "base" as defined a few lines above). Also, the above error message won't occur. // Due to the above, it seems impossible (to my knowledge) to have snow both A) have working bullet decals/particles, and B) have the special snow footprint decals & particles. // Maybe there's some hacky workaround I haven't figured out yet. Or maybe gamematerial 91 simply has to be "fixed" within the game's code, and thus there's not much we can do. // For now, you must pick your poison: broken impact effects, or broken footprints. // — Skeleton Hotel } "ball_bouncy" { "base" "rubber" "friction" ".3" "elasticity" "3" "density" "500" } "passtime_ball" { "base" "rubber" "elasticity" "1" "friction" "1" "bulletimpact" "Grenade.ImpactHard" "scraperough" "Grenade.ScrapeRough" "scrapesmooth" "Grenade.ScrapeSmooth" "impacthard" "Grenade.ImpactHard" "impactsoft" "Grenade.ImpactSoft" "rolling" "Grenade.Roll" }