// pyro napalm grenade
"grenade_napalm"
{
	"base"		"grenade"
	"friction"		"0.05"
	"elasticity"	"2"

//	"audiohardnessfactor" "1.0"
//	"audioroughnessfactor" "0.4"

//	"bulletimpact"	"Grenade.ImpactHard"
//	"scraperough"	"Grenade.ScrapeRough"
//	"scrapesmooth"	"Grenade.ScrapeSmooth"
//	"impacthard"	"Grenade.ImpactHard"
//	"impactsoft"	"Grenade.ImpactSoft"
//	"roll"		"Grenade.Roll"
}

"wrecking_ball"
{
	"base"			"metal"
	
	"friction"		"0"
	"elasticity"	"0"
}

"demoman_grenade"
{
	"base"		"metal"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}

"scout_baseball"
{
	"base"		"rubber"

	"bulletimpact"	"Weapon_Baseball.HitWorld"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Weapon_Baseball.HitWorld"
	"impactsoft"	"Weapon_Baseball.HitWorld"
	"rolling"	"Grenade.Roll"
}

"scout_ornament"
{
	"base"		"glass"

	"bulletimpact"	"BallBuster.Ball_HitWorld"
	"impacthard"	"BallBuster.Ball_HitWorld"
	"impactsoft"	"BallBuster.Ball_HitWorld"
}

"snow"
{
	"base"		"dirt"
	"density"	"800"
	"friction"	"0.8"

	"audiohardnessfactor" "0.25"
//	"gamematerial"	"91"			// When enabled, allows for snow footprint decals & footstep particle effects.
										// However, also creates a bug where snow will use concrete decals (looks bad; probs not intended?) and won't produce any impact particle effect (almost definitely not intended).
										// If cl_new_impact_effects is set to 1, the following error will also be printed to the console: "Attempted to create unknown particle system type "effects/splash1"!"
										// Removing this line makes snow inherit the decal/particle properties of dirt (as dirt is the "base" as defined a few lines above). Also, the above error message won't occur.
									// Due to the above, it seems impossible (to my knowledge) to have snow both A) have working bullet decals/particles, and B) have the special snow footprint decals & particles.
										// Maybe there's some hacky workaround I haven't figured out yet. Or maybe gamematerial 91 simply has to be "fixed" within the game's code, and thus there's not much we can do.
										// For now, you must pick your poison: broken impact effects, or broken footprints.
									// — Skeleton Hotel
}

"ball_bouncy"
{
	"base"		"rubber"
	
	"friction"	".3"
	"elasticity"	"3"
	"density"	"500"
}

"passtime_ball"
{
	"base"	"rubber"
	"elasticity" "1"
	"friction" "1"

	"bulletimpact"	"Grenade.ImpactHard"
	"scraperough"	"Grenade.ScrapeRough"
	"scrapesmooth"	"Grenade.ScrapeSmooth"
	"impacthard"	"Grenade.ImpactHard"
	"impactsoft"	"Grenade.ImpactSoft"
	"rolling"	"Grenade.Roll"
}
