game_sounds_manifest { "precache_file" "scripts/game_sounds.txt" "precache_file" "scripts/game_sounds_physics.txt" "precache_file" "scripts/game_sounds_weapons.txt" "precache_file" "scripts/game_sounds_vo.txt" "precache_file" "scripts/game_sounds_vo_handmade.txt" "precache_file" "scripts/game_sounds_music.txt" "preload_file" "scripts/game_sounds_player.txt" "precache_file" "scripts/game_sounds_mvm.txt" // "preload_file" "scripts/game_sounds_vo_mvm.txt" // "preload_file" "scripts/game_sounds_vo_mvm_mighty.txt" "precache_file" "scripts/game_sounds_vo_mvm_handmade.txt" // "precache_file" "scripts/mvm_level_sounds.txt" "precache_file" "scripts/game_sounds_vo_rd_robots.txt" "precache_file" "scripts/game_sounds_vo_taunts.txt" "precache_file" "scripts/game_sounds_taunt_workshop.txt" "precache_file" "scripts/game_sounds_vo_pauling.txt" "precache_file" "scripts/game_sounds_vo_merasmus.txt" "precache_file" "scripts/game_sounds_vo_tough_break.txt" "precache_file" "scripts/game_sounds_passtime.txt" }